Medians across the supplied monitoring summary at 1080p Low. Raw logs are not published here.
VISUAL RECONSTRUCTION
The comparison in motion
The overlay is recreated in code; some values and animations are manually configured. Video is processed, including added frame holds. This is an illustration, not a hardware-monitoring capture or proof of performance gains.
AFTER INPUTLAGoptimised system
BEFORE INPUTLAGbaseline system
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Game results
5 published tests
Source: the monitoring-log summary supplied by InputLag. Settings: 1080p, Low. The summary does not specify the date, duration, run count or the calculation method for 1% Low / Stuttering; raw logs are not published here.
MEASUREMENT SUMMARY
Counter-Strike 2
1080p · Low
Average FPS
+46.2%Higher is better
Before InputLag471.4 FPS
After InputLag689.4 FPS
1% Low
+356.2%Higher is better
Before InputLag127.8 FPS
After InputLag582.9 FPS
Average frame time
−31.6%Lower is better
Before InputLag2.121 ms
After InputLag1.451 ms
All 10 metrics
Values and percentages are reproduced from the summary without recalculation. Average frame time is not input latency.
Metric
Before
After
Change
Average FPS
471.4
689.4
+46.2%
Current FPS min–max
433–494
630–734
—
Average frame time
2.121 ms
1.451 ms
−31.6%
1% Low
127.8 FPS
582.9 FPS
+356.2%
Stuttering
2.361%
0.068%
−97.1%
CPU usage
63.5%
49.8%
−21.6%
GPU usage
98.8%
79.9%
−19.2%
RAM usage
46.5%
43.0%
−7.6%
GPU Busy
2.097 ms
1.102 ms
−47.4%
CPU Busy
1.818 ms
0.959 ms
−47.3%
MEASUREMENT SUMMARY
VALORANT
1080p · Low
Average FPS
+63.8%Higher is better
Before InputLag394.3 FPS
After InputLag645.7 FPS
1% Low
+424.1%Higher is better
Before InputLag108.4 FPS
After InputLag567.9 FPS
Average frame time
−38.9%Lower is better
Before InputLag2.536 ms
After InputLag1.549 ms
All 10 metrics
Values and percentages are reproduced from the summary without recalculation. Average frame time is not input latency.
Metric
Before
After
Change
Average FPS
394.3
645.7
+63.8%
Current FPS min–max
344–420
606–687
—
Average frame time
2.536 ms
1.549 ms
−38.9%
1% Low
108.4 FPS
567.9 FPS
+424.1%
Stuttering
2.428%
0.063%
−97.4%
CPU usage
86.8%
41.6%
−52.1%
GPU usage
86.8%
64.0%
−26.3%
RAM usage
43.9%
41.3%
−5.9%
GPU Busy
2.204 ms
0.773 ms
−64.9%
CPU Busy
2.309 ms
0.604 ms
−73.8%
MEASUREMENT SUMMARY
Fortnite
1080p · Low
Average FPS
+47.9%Higher is better
Before InputLag241.8 FPS
After InputLag357.7 FPS
1% Low
+158.9%Higher is better
Before InputLag81.4 FPS
After InputLag210.7 FPS
Average frame time
−32.4%Lower is better
Before InputLag4.136 ms
After InputLag2.796 ms
All 10 metrics
Values and percentages are reproduced from the summary without recalculation. Average frame time is not input latency.
Metric
Before
After
Change
Average FPS
241.8
357.7
+47.9%
Current FPS min–max
205–264
312–393
—
Average frame time
4.136 ms
2.796 ms
−32.4%
1% Low
81.4 FPS
210.7 FPS
+158.9%
Stuttering
1.779%
0.586%
−67.1%
CPU usage
62.6%
48.1%
−23.1%
GPU usage
99.3%
83.8%
−15.7%
RAM usage
48.8%
43.6%
−10.7%
GPU Busy
4.110 ms
2.272 ms
−44.7%
CPU Busy
3.528 ms
1.623 ms
−54.0%
MEASUREMENT SUMMARY
Apex Legends
1080p · Low
Average FPS
+20.8%Higher is better
Before InputLag246.5 FPS
After InputLag297.7 FPS
1% Low
+202.9%Higher is better
Before InputLag66.0 FPS
After InputLag200.0 FPS
Average frame time
−17.2%Lower is better
Before InputLag4.058 ms
After InputLag3.359 ms
All 10 metrics
Values and percentages are reproduced from the summary without recalculation. Average frame time is not input latency.
Metric
Before
After
Change
Average FPS
246.5
297.7
+20.8%
Current FPS min–max
221–270
290–300
—
Average frame time
4.058 ms
3.359 ms
−17.2%
1% Low
66.0 FPS
200.0 FPS
+202.9%
Stuttering
2.279%
0.642%
−71.8%
CPU usage
59.0%
45.2%
−23.4%
GPU usage
99.2%
91.2%
−8.0%
RAM usage
50.2%
47.4%
−5.5%
GPU Busy
4.023 ms
3.001 ms
−25.4%
CPU Busy
3.388 ms
1.780 ms
−47.4%
WZ
MEASUREMENT SUMMARY
Warzone
1080p · Low
Average FPS
+26.1%Higher is better
Before InputLag271.6 FPS
After InputLag342.4 FPS
1% Low
+168.3%Higher is better
Before InputLag72.8 FPS
After InputLag195.4 FPS
Average frame time
−20.7%Lower is better
Before InputLag3.682 ms
After InputLag2.921 ms
All 10 metrics
Values and percentages are reproduced from the summary without recalculation. Average frame time is not input latency.
Below is the protocol for repeat tests with published raw logs. The supplied summary does not document these steps. Results depend on the PC and scene and do not guarantee the same gain on another PC.
Only InputLag changes
Keep the same PC, game build, driver, scene, resolution, graphics, FPS cap, V-Sync and Reflex/Anti-Lag settings. Disable frame generation. Publish the exact actions applied.
Repeat and alternate
At least 5 before/after pairs, with 90–120 seconds per capture. Alternate AB and BA, warm up the system and shaders, and restore baseline settings between conditions.
Show the variation
Charts show the median of each condition’s per-run metric. Change = (after median / before median − 1) × 100%. Show the range and every run, including regressions. A range is not a confidence interval.
Keep FPS and latency separate
Average FPS is the number of frame intervals / their total time. 1% Low is 1000 / mean duration of the slowest 1% of frames. P99 is the 99th percentile frame time. These metrics do not measure full click-to-photon latency.