We never touch
your games.
These are hard limits, not preferences. InputLag is architecturally prohibited from interacting with game processes.
Windows-level tuning,
nothing deeper.
Every optimization targets the Windows layer between hardware and applications: the scheduler, network stack, and power management. It never touches the game.
Two separate zones.
InputLag stays in its lane.
InputLag works outside the protected game environment, focused on Windows-level responsiveness and system tuning rather than game manipulation.
protected zone
optimization zone
InputLag works outside the protected game environment. It focuses on Windows-level responsiveness and system tuning, not game manipulation.
Ten things InputLag
will never do.
Built to be
understandable.
InputLag should never feel like a black box. Every optimization is labeled, categorized by risk level, and designed to be restored when needed.
Optimize your PC,
not your games.
Lower system overhead, improve responsiveness, and keep your setup clean.
